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Those good ol' FPS
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FeatheredFrog58
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2nd Lieutenant
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Date Registerd:May 26, 2008, 06:46:33 PM
Posts: 369
Those good ol' FPS
«
on:
July 06, 2008, 01:23:20 PM »
I just finished playing Half Life: Source. I remember watching my friends play it back in the days. It really was revalutionary as a game during it's time. And all this got me thinking about the first FPS I saw as a kid. So here's my little history lesson on the FPS. It doesn't have all of them just the ones that have affected me in my lifetime.
Wolfinstien: rooms and guns with flat shaped men. What more do you need?
Duke Nukem 3D added the idea of puzzels in FPS. It was the first FPS I've seen them on. Also it gave you a jet pack to fly and water to swim in.
Doom: Smoother looking graphics at the time, but still you couldn't aim up or down with your weapon, it did it for you. It created and atmosphere of horrer. Just try playing it at night. There were times when I was actually scarred on that one!
Unreal introduced the concept of Epic. It really took you the distance. Oh and you could finally aim up and down! Also I believe this was the first game that bended more towards a liniar direction. Not much back tracking.
Half Life, epic like Unreal and 100% liniar (You have no idea how frustrating it was in the old FPS to backtrack through everything just to get to a switch that opened a door on the other side of the map!). HL was also very much on the cutting edge of many new things. A lot of following FPS learned from this little game. THings exploded and fell and electricity shocked you which was utilized in Deus Ex. Gravity was manipulated and there were portals just like in Prey. Half Life created a world that was binding towards realism. They actually had circular objects! At the time it came out it WAS realitic. Also presented a story. Yes the scientist were generic but you cared about what they thought and how they acted.
This brings me to Deus Ex: Deus Ex was I think the first close attempt at realism. It took what Half Life showed to a different level. THe people in Deus Ex were passible as real. They also talked and held conversations more realistically. You moved around more realisticaly, and when your leg was shot you moved slower. If both legs were shot you crawled. This was the first game I know of that gave you multiple endings.
Halo: changed everthing with one small litte tid bit. Instead of carrying 50+ guns you could only have two. This presented a new concept of tactics. And that I think is perhaps the most amazing thing about the game. It is much like a sport in that you have to think your way through killing the enemy. In most FPS you have plenty of guns to kill and only need to think about how to get to the next room.
Half Life 2: all about the physics in this game! Almost everything could be manipulated! And there was... the gravity gun! Also brought the story to the next level. You REALLY started carring about those around you in this game.
FEAR: realistic in look and feel but not in the physics. The closest game I've played that felt like a Horror movie.
Farcry: a big sandbox full of monsters and fun! You could go anywere you wanted to, very open ended. Great AI at the time.
Prey: not fun as a shooter but great as a story. You don't keep playing because it's tactical like Halo you play stricktly for the story and it's unusual take on bending gravity. There were also some very breathtaking space scenes in this one!
And that's all of got at the moment.
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defiantheart
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Those good ol' FPS
«
Reply #1 on:
July 06, 2008, 01:32:44 PM »
I loved Wolfinstien so much that when I saw that it was available on Steam I had to have it. Love. Wolfinstien.
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Boba fett
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Those good ol' FPS
«
Reply #2 on:
July 06, 2008, 01:40:07 PM »
UNREAL!
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