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Author Topic: HEAVY UPDATE NEXT TUESDAY  (Read 2373 times)
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Kelreth
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    « on: August 12, 2008, 01:39:43 PM »

    The 19th, excellent

    http://kotaku.com/5036169/team-fortress-2-heavy-update-hits-next-tuesday

    The developer is dolling out details on the Heavy Update throughout the week, with today's news drip focusing on a new officially released community map. Steel, a capture map, was created by Jamie "Fishbus" Manson. It will join a new map for the Payload game mode and five new maps for the unnamed new game mode.


    hellz yea, time for me to kill some heavies
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    « Reply #1 on: August 12, 2008, 01:52:39 PM »

    that's a lot of maps.  'bout friggin time.

    Grain of salt time:  Valve likes to perfect (ROFL) things before they release them, so it may not be exactly the 19th.  Here's hoping though.
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    « Reply #2 on: August 12, 2008, 01:58:39 PM »

    thats sick, I think we have cp_steel so now we can actually play it without people getting pissed because they have to download the map.

    This is awesome for you guys but sucks for me cuz now I have to figure out whats going to crash the server..... wamp waaaa
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    Kelreth
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    « Reply #3 on: August 12, 2008, 02:23:58 PM »

    lol, like the entire new game mode which they haven't disclosed?

    i bet that will be anally probing servers for a while
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    « Reply #4 on: August 12, 2008, 02:25:41 PM »

    VALVE TIME. VALVE TIME. VALVE TIME. VALVE TIME.


    Hey..What if one of the new maps was orange_x?
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    « Reply #5 on: August 12, 2008, 02:42:03 PM »

    Doesn't valve time mean that this will actually be released by October?

    I'm torn on orange_x being an official map
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    « Reply #6 on: August 12, 2008, 02:45:11 PM »

    October of 2009.
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    Kelreth
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    « Reply #7 on: August 12, 2008, 02:46:14 PM »

    damn it
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    « Reply #8 on: August 12, 2008, 05:03:34 PM »

    LOL
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    « Reply #9 on: August 12, 2008, 05:45:28 PM »

    http://steamgames.com/tf2/heavy/
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    « Reply #10 on: August 12, 2008, 10:37:08 PM »

    I think I'm more excited for the new game mode than the new weapons.  Either way I'm pumped though.
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    « Reply #11 on: August 13, 2008, 12:08:01 PM »



    "For: Stobbin, From: Valve"

    Also:

    >tf_heavy_kill_taunt.png
    FUCK YEAH.
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    « Reply #12 on: August 13, 2008, 12:55:58 PM »

    haha, Valve heard Stobbin loves to fist people so they thought they would help him out
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    « Reply #13 on: August 13, 2008, 12:59:12 PM »

    my pants are tight and sticky right now.
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    « Reply #14 on: August 13, 2008, 01:00:36 PM »

    hahahaha, the weasles are more powerful and that taunt looks awesome
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    « Reply #15 on: August 13, 2008, 01:02:27 PM »

    holy shit all of the heavy achis look fricking hilarious and awesome

    Red Oktoberfest
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    haha this is going to be an awesome update
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    « Reply #16 on: August 13, 2008, 01:23:06 PM »

    There is a Achievement Nammed Rasputin.  (He will come soon with us, no?)
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    « Reply #17 on: August 13, 2008, 02:13:01 PM »

    I'm trying to figure out what the rasputin one is for.

    Refusing to die in the face of insurmountable odds?
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    Well hey buddy. You ok?


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    « Reply #18 on: August 13, 2008, 03:31:35 PM »

    @Alfalfa

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    « Reply #19 on: August 13, 2008, 06:35:49 PM »

    haha thats awesome
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    « Reply #20 on: August 15, 2008, 12:06:12 PM »

    Natasha!
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    « Reply #21 on: August 15, 2008, 12:08:43 PM »

    Yes. Natascha
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    « Reply #22 on: August 15, 2008, 01:26:01 PM »

    w00t for updates...Smiley
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    « Reply #23 on: August 15, 2008, 02:28:43 PM »

    ROFL!
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    « Reply #24 on: August 16, 2008, 07:56:40 AM »

    Well I wouldn't kno anything about it since I just started hehe.
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    « Reply #25 on: August 16, 2008, 09:13:17 AM »

    haha Natascha looks fun
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    « Reply #26 on: August 16, 2008, 10:11:42 AM »



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    « Reply #27 on: August 16, 2008, 10:25:28 AM »

    I cant believe that. Konsicuous Komsumption: Eat 100 sandviches, the shotgun replacement is the sandwich? I cant believe it.


    *Edit* Is stobbin gonna make a map for all those achievement?
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    « Reply #28 on: August 16, 2008, 11:30:27 AM »

    I was thinkin about it.

    I would especially love a NO KILL area in the achievement maps.  Just an area where you can't die, since the heavy requires a shitload of ubers and kills.

    If you catch me on steam, throw me a suggestion for a heavy achievement box.
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    « Reply #29 on: August 16, 2008, 11:59:31 AM »

    SANDVICHES?Huh??

    HOLY SHIT
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    « Reply #30 on: August 16, 2008, 12:19:48 PM »

    I cant believe it.
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    « Reply #31 on: August 16, 2008, 01:30:12 PM »

    PORKCHOPSANDWICHES!!!!!!
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    « Reply #32 on: August 16, 2008, 02:08:16 PM »




    >Stobbin eating souls.jpeg
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    « Reply #33 on: August 16, 2008, 02:39:08 PM »

    lol
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    « Reply #34 on: August 16, 2008, 05:45:24 PM »

    Good Stuff.
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    « Reply #35 on: August 16, 2008, 06:31:02 PM »

    Nice  sig YautjaLanu
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    « Reply #36 on: August 16, 2008, 09:14:56 PM »

    Heavybox -- http://www.fpsbanana.com/maps/63050
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    « Reply #37 on: August 16, 2008, 09:19:29 PM »

    I think I'm just gonna call him righty.

    I can't stand that I won't be in town again until the 20th.  Oh well.  At least this should decrease the number of pyro players.

    *edit*

    Anyone notice the Natascha having "100% chance to slow"?  Maybe Sasha has a chance to slow too.
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    « Reply #38 on: August 16, 2008, 10:39:58 PM »

    Thanks Alfalfa Smiley.
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    « Reply #39 on: August 17, 2008, 08:06:43 AM »

    yea kenyan i saw it.
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    « Reply #40 on: August 17, 2008, 10:06:29 AM »

    I doubt the alt shotgun is a sandwich.  In meet the scout the heavy had both.  Sandwiches will probably be related to the new game mode or replace medkits on those maps.
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    « Reply #41 on: August 17, 2008, 12:18:01 PM »

    So the game engine won't allow me to place control points AND a payload system on the map.  So we're gonna have to change maps anyway.
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    « Reply #42 on: August 17, 2008, 12:47:11 PM »

    I'm very afraid of the red gloves... very afraid.  The hands are strong enough for Stobbin without him beating me down with crits!!!!
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    « Reply #43 on: August 17, 2008, 01:19:07 PM »

    hehehe lol.
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    « Reply #44 on: August 17, 2008, 02:00:10 PM »

    So stobbin, map is ready? We will just switch to badwater basin for the payload one.


    On another note: Maybe we could lock the main server to do achievement. So theere is no lag (Test server....), and no jerk.
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    « Reply #45 on: August 17, 2008, 02:26:29 PM »

    The TD version of the Heavy Achievement Box is complete. (or as complete as its going to get)

    Download here:
    http://www.mediafire.com/?waakxaaaaax
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    « Reply #46 on: August 18, 2008, 08:13:02 AM »

    awesome
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    « Reply #47 on: August 18, 2008, 10:40:52 AM »

    orange_x would be perfect for heavy's achievements - especially for snipers... haha
     
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    « Reply #48 on: August 18, 2008, 11:20:53 AM »

    lol, we will need a payload map to do ALL the achievement
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    « Reply #49 on: August 18, 2008, 03:35:32 PM »



    Don't know if i should rage..
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    « Reply #50 on: August 18, 2008, 03:47:08 PM »

    NATASCHA IS CREDIT TO TEAM!
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    « Reply #51 on: August 18, 2008, 03:58:06 PM »

    The update of monday is not posted yet. ARG!
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    « Reply #52 on: August 18, 2008, 04:22:37 PM »

    icantwaiticantwaiticantwait
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    « Reply #53 on: August 18, 2008, 04:33:48 PM »

    F5 F5 F5 F5 F5 F5 F5 F5

    Make new content appear dammit.
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    « Reply #54 on: August 18, 2008, 04:53:24 PM »

    map uploaded and being used.
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    « Reply #55 on: August 18, 2008, 05:28:17 PM »

    WHEN YOU SEE IT.



    YOU'LL SHIT BRICKS
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    « Reply #56 on: August 18, 2008, 05:53:55 PM »

    monday monday, we are monday damnit!
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    « Reply #57 on: August 18, 2008, 05:54:38 PM »

    Update finally up. Linky
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    « Reply #58 on: August 18, 2008, 06:54:49 PM »








    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUCCK.
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    « Reply #59 on: August 18, 2008, 07:47:39 PM »

    Hot damn, I'll be in town Tuesday around 5:00 est, which means I'll be online a good few hours before valve puts the updates on.

    Can't wait to sink my knife into some broad shoulders.
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    « Reply #60 on: August 18, 2008, 07:58:32 PM »

    I like the Arena idea.  Maybe if we play on their maps we should consider having all talk off... only on the arena maps though.  Just a thought.  Chew on it or spit it out.
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    « Reply #61 on: August 19, 2008, 05:57:43 AM »

    @kenyan, you forgot the heavy weapons guys limit on the server.... No spy and backburner party..... Unless dom remove it!(MwHAHAHA!) Just lay your weapons down and walk away.



    Maybe we should replace 2fort and turbine by those arena map.
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    « Reply #62 on: August 19, 2008, 07:41:09 AM »

    I agree with feathered frog.  Alltalk gives away a lot of the strategy that would otherwise allow an organized team of weaker classes to defeat pyro heavy soldier teams.  I like alltalk in general, but it would ruin games of arena, imho.  

    @booba feet: Not a fan of 2fort and turbine?  I think if we were to replace a map with this new gametype, it should be a total replacement for the goldrush map.  Most of us don't like it anyway, and we would still have the draw of using the new maps.  Seems like win/win to me.

    *edit*
    Who want to go hunting for broken spots on the new maps when they come out?  Remember, if we don't find them fast valve will patch them and remove the most interesting parts of their maps.
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    « Reply #63 on: August 19, 2008, 08:13:08 AM »

    I agree with the idea of alltalk being off for arena maps, and those look really interesting.

    So we find out the new replace for the heavys gun today right?
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    « Reply #64 on: August 19, 2008, 08:26:28 AM »

     TF2 Arena keeps the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Where other game modes lean towards a broad overall strategy for the team over a number of lives, Arena concentrates on the specific tactical choices the teams make in a single fight.

    Arena features smaller maps that play out in shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team?s class makeup and your plan to counter the opposing team?s class choices. Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls.



    Health pick-ups are limited in TF2 Arena (some levels don?t have any Health packs at all) so being careful is a good strategy for any class. As well, with so little health available, having a Medic or a Health dispenser-building Engineer on your team can be a crucial element to success. With their reconnaissance abilities, the Scout and Spy play a far more vital role in Arena than in other game modes. Knowing the location of the enemy team can often mean the difference between a win and a loss. The Soldier and Demoman will find many areas in Arena specifically designed for them to get a vertical advantage. Traditional Heavy/Medic pairings will still be highly useful as the anchor to a good Arena team. However, commit too far in this direction and the enemy can quickly overwhelm you with Snipers and Spies. In Arena, water is as scarce as Health. This makes the Pyro a much deadlier class, as any enemy player he sets on fire with his flamethrower or flare gun will be unable to put out the flames. Igniting enemies quickly, then retreating to safety, can be an effective strategy for the Pyro.

     The first release of TF2 Arena comes with five playable maps. Two never-before-seen maps (Lumberyard, Ravine) have been built specifically for Arena, and a further three (Well, Granary, Badlands) have been remade with Arena?s unique play style in mind. Additionally, with the Lumberyard map, Arena takes TF2 from its familiar desert backdrop to a new Alpine-themed environment. Great care was taken to ensure the art style kept to the unique look and time period of the TF2 universe, while still feeling like a departure from the usual maps players are familiar with.

     



    Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map?s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.  



    In contrast to Lumberyard, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine?s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.



    The middle capture point fighting area for each of these three existing maps has been extensively reworked and customized for TF2 Arena play.


     ? 2008 Valve Corporation, all rights reserved. Valve, the Valve logo, Half-Life, the Half-Life logo, the Lambda logo, Steam, the Steam logo,
    Team Fortress, the Team Fortress logo, Opposing Force, Day of Defeat, the Day of Defeat logo, Counter-Strike, the Counter-Strike logo,
    Source, the Source logo, Valve Source and Counter-Strike: Condition Zero are trademarks and/or registered trademarks of Valve Corporation.
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    « Reply #65 on: August 19, 2008, 08:43:59 AM »

    *bed thief* There is a new payload map the replace goldrush, I will go hunt the broken spot with u. Lets keep them secret, so valve dont remove then
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    « Reply #66 on: August 19, 2008, 12:43:32 PM »

    there's a broken spot on goldrush? or the new maps?
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    « Reply #67 on: August 19, 2008, 01:11:00 PM »

    new map maybe, thats what we wil search for
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    « Reply #68 on: August 19, 2008, 01:46:27 PM »

    sandwitch is out!
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    « Reply #69 on: August 19, 2008, 01:51:52 PM »

    it heals 120 health but makes noise and the heavy easy picking for 4 seconds
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    « Reply #70 on: August 19, 2008, 02:23:37 PM »

    yea damnit update! Go out!
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    « Reply #71 on: August 19, 2008, 02:24:37 PM »

    I'm kinda let down by the sandvitch...its funny but kinda eh.  It does make me curious about civilian heavy sammich though.
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    « Reply #72 on: August 19, 2008, 02:40:40 PM »

    SHIT

    fixed players getting stuck in a bad animation state when class switchin while spinning the minigun
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    « Reply #73 on: August 19, 2008, 03:03:05 PM »

    Fixed players getting stuck in a bad animation state when class switching while spinning the minigun

    Is sad day.
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    « Reply #74 on: August 19, 2008, 03:06:06 PM »

    no more civilian
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    « Reply #75 on: August 19, 2008, 04:26:16 PM »

    Thank you doctor!
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    Is awesome and smells good


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    « Reply #76 on: August 19, 2008, 05:14:48 PM »



    :awesome:

    >Fixed players getting stuck in a bad animation state when class switching while spinning the minigun

    NOOOOOOOOOOO!!!!1
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    « Reply #77 on: August 19, 2008, 05:35:06 PM »

    lol sandvich for REVENGE
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    « Reply #78 on: August 19, 2008, 07:21:44 PM »

    the new weapons are awesome
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    « Reply #79 on: August 19, 2008, 08:22:48 PM »

    I am totally in love with the Sandvich


    = <3

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    « Reply #80 on: August 20, 2008, 02:13:10 PM »

    Sandvich is good right up until you get caught with your mouth full Sad
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    « Reply #81 on: August 20, 2008, 06:00:18 PM »

    see that hasent happend to me yet (knock on wood)
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    « Reply #82 on: August 21, 2008, 05:43:45 PM »

    i dont know about you guys, but the heavy update wasnt as sweet as i thought itd b... it was nifty, but not overly sweet and satisfying.. kinda like dominators mom..
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    « Reply #83 on: August 21, 2008, 05:46:13 PM »

    Exactly my mom.... er umm I mean the updates weren't that great like the medic ones, the only think I liked a lot was the samich, the gloves were a plus kinda.....
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    « Reply #84 on: August 21, 2008, 11:17:01 PM »

    They were pretty easy, got them in a few hours of play, and

    SANDVICH IS CREDIT TO TEAM!
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    Well hey buddy. You ok?


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    « Reply #85 on: August 22, 2008, 12:17:11 AM »

    The golves are ok but they take away the taunt kill...

    Crit Edit (Credit): Natascha freaking rocks though and i love the sound
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