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Author Topic: New Maps  (Read 3017 times)
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Dominator
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    « on: September 30, 2008, 10:17:33 PM »

    What did you guys like of the new maps, I liked them all really besides the space one cuz it was just alright, but the others rocked.
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    « Reply #1 on: September 30, 2008, 10:32:41 PM »

    cp_beamvalley: No. Too...messed up.
    cp_blastone_silo: Nah. I forgot what this one looked like.
    cp_observatory: HELL YES. It's liked Steel and gravel Pit combined, but better =D
    cp_shabbytown: Only for melee only. If not, then limit the maximun amount of engineers and snipers.
    ctf_blowjobbankjob (lmao): HELL YES. Didn't get to see a lot of it, but looks really cool.
    ctf_spacebase: Ehh. Really like 2fort. A LOT.
    pl_haywood: Sure. I don't mind playing it.

    Dom, will you be adding the ones that people liked to the rotation? If so, tell me.





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    « Reply #2 on: September 30, 2008, 10:46:51 PM »

    Out of hte maps I saw.

    cp_shabbytown: yes but not another 20 minutes of mela please!!!!.
    ctf_bankjob (lmao): yes yes and very YES.
    ctf_spacebase: no why? because I caught the Alfalfa virus... and I don't like the map.
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    « Reply #3 on: September 30, 2008, 11:04:44 PM »

    cp_shabbytown: might need to limit engis here
    ctf_bankjob: Server crashed before i could finish DL
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    « Reply #4 on: September 30, 2008, 11:05:48 PM »

    I only got to play a bit of beamvalley but what I saw I really liked.  If we can get it to work without being the error infested heap that it is that would be amazing.

    Shabbytown seems to neither be desert or alpine.  atmosphere was too weird.
    so no.

    Haywood was great but seemed to heavily favor defense.
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    « Reply #5 on: October 01, 2008, 01:25:49 PM »

    Agreed with the Haywood one. EXTREME DEFENSE. D=

    Check my original post.
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    « Reply #6 on: October 01, 2008, 07:05:39 PM »

    Here's the latest on Esteregg_hights.  I'm only putting it here because it is the one Dom will be running on the test server.  The other one is not as complete.

    I present  cp_easteregg_hights_b1

    http://www.mediafire.com/?sharekey=d241e8b0c0a9021519747bd91027d4dd377671ffecfbed4b
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    « Reply #7 on: October 01, 2008, 08:10:08 PM »

    Theres also this new custom game mode.  King of the Flag.  Think capture the flag but theres no where to bring it to safety. KTF_INNERCITY

    Credit: I FINALLY FUCKING FOUND IT!  This is the yodeling map I mentioned to some of you.  Its a payload map but the cart is actually a cardboard cut out yodeler.  The map is pretty immense but a fast download.  BLU escorts their yodeler up the mountain cliff to Yodelers peak.  At which point the mountain breaks off underneath him and he plumets to his doom, making the whole damn battle pointless.

    PL_CLIFFHANGER_V2 FTW!
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    « Reply #8 on: October 01, 2008, 09:12:49 PM »

    Added those maps:

    cp_beamvalley: No.
    cp_blastone_silo: Not played
    cp_observatory: dunno if I played it
    cp_shabbytown: Only for melee only, yea
    ctf_blowjobbankjob: YES.
    ctf_spacebase: Nahh
    pl_haywood: YES!!
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    « Reply #9 on: October 01, 2008, 09:32:31 PM »

    I forget, does the server have CP Labor? I think its a fun little map.

    I know I keep map bombing you guys.  I'm almost certain you have Egypt. I just never see it.

    What I'm not sure is if you've tried Roswell
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    « Reply #10 on: October 02, 2008, 02:24:13 PM »

    I've played Labor. Not Egypt or Roswell.

    Lol. People like to copy and paste the map names from my post. So much, they one put blowjob before it and one put (lmao) after it. !mm

    "cp_beamvalley: No.
    cp_blastone_silo: Not played
    cp_observatory: dunno if I played it
    cp_shabbytown: Only for melee only, yea
    ctf_blowjobbankjob: YES.
    ctf_spacebase: Nahh
    pl_haywood: YES!!"


    Many thanks. Dom, just try observatory out in Test Server, if you haven't already.
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    « Reply #11 on: October 02, 2008, 04:37:25 PM »

    Why was it that everybody hated beamvalley? Aside from the errors of course.
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    « Reply #12 on: October 02, 2008, 05:05:07 PM »

    Thanks for playing my map guys.  I'm sure Stobbin is thankful as well for the input on his Labyrinth map.  I just added lights which changes the whole thing!  Now I've discovered I can make shadows of objects above because the ceiling is textured solid on one side and glass on the top side where the sun shines through.  It is a nice effect I think.  I've also added an actual easteregg.  I'm thinking about adding a surprise as well.  I won't force you all to play it again until the cps are up... whenever I figure that out.
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    « Reply #13 on: October 02, 2008, 05:45:47 PM »

    I missed the labyrinth map?! Sad
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    « Reply #14 on: October 02, 2008, 06:05:16 PM »

    Yeah. But Stobbin needs to work on it.
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    « Reply #15 on: October 02, 2008, 09:12:23 PM »

    lots and lots of work
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    « Reply #16 on: October 02, 2008, 11:25:20 PM »

    Hey Stob I've almost gotten the cps down... I've got it to where all three CPS are showing on the HUD and you can take the center one but it keeps the third one locked creating a natural and boring stale mate.  Any thoughts?
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    « Reply #17 on: October 06, 2008, 03:20:03 PM »

    Strider Escort Map!
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    « Reply #18 on: October 06, 2008, 11:32:05 PM »

    Looks like a blast!
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    « Reply #19 on: October 07, 2008, 12:04:01 AM »

    when you said escort i was excited
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    « Reply #20 on: October 07, 2008, 06:01:28 AM »

    Quote
    I forget, does the server have CP Labor? I think its a fun little map.

    I know I keep map bombing you guys.  I'm almost certain you have Egypt. I just never see it.

    What I'm not sure is if you've tried Roswell


    We have all of those except Roswell and I just added them, also I added that strider map and it looks awesome!

    BTW I added a lot of the new maps to the RTV system and I took off turbine so that it doesn't show up all the time cuz I got sick and tired of playing that damn map, but it will come up once in awhile.
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    « Reply #21 on: October 07, 2008, 09:26:09 AM »

    Hey Dom are you gonna add that crane pl map that was on the server at about 2:00 am.  Cause that looked fun.
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    « Reply #22 on: October 07, 2008, 11:17:03 AM »

    It's already on and its an amazing little map.
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    « Reply #23 on: October 07, 2008, 12:34:33 PM »

    I haven't gotten a chance to really look at them.
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    « Reply #24 on: October 07, 2008, 01:07:33 PM »

    THANKS DOM! THANKS YOU SO MUCH!!!!!!!!!!! I cant stand turbine much longer
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    « Reply #25 on: October 07, 2008, 02:55:53 PM »

    FUCK YOUUU.

    TURBINE IS AWESOME.
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    « Reply #26 on: October 07, 2008, 04:11:35 PM »

    No.
    ^^rolf!
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    « Reply #27 on: October 07, 2008, 06:28:19 PM »

    I had some video card error...   Textures replaced other textures and somebodies Gay Bar spray got stuck in my HUD.   Dom normally carries around a large rubber horse dong though.

    http://i49.photobucket.com/albums/f264/Stobbin/mario_kart_cp_a8_12_f0009.jpg

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    « Reply #28 on: October 07, 2008, 06:48:03 PM »

    Wo thats map looks weird -_+.
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    « Reply #29 on: October 07, 2008, 07:20:45 PM »

    lol what map is that
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    « Reply #30 on: October 07, 2008, 07:41:01 PM »

    I fixed the cps on my map!!!  Taking into account all of your feed back and adding a few more ideas.... I've added a sun- and lights- and more illusions- there is am added surprise in the easteregg- and I've put up some TD propaganda.  

    And I have renamed the map with the more apt name of cp_easteregg_illusions.  Here's the link.  Lets play it!

    http://www.mediafire.com/?sharekey=d241e8b0c0a90215ab1eab3e9fa335cac4cd0d21bc6e4b9f
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    « Reply #31 on: October 07, 2008, 08:11:16 PM »

    AHAHAHAHA.


    fffffffuuuuuuuuuuuuuuuuuuuuuuuuuckk
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    « Reply #32 on: October 07, 2008, 08:14:32 PM »

    SUPER ORANGE X

     

    http://www.fpsbanana.com/maps/68116
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    « Reply #33 on: October 07, 2008, 08:45:11 PM »

    Good god no, theres enough snipers on x4 as is.
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    « Reply #34 on: October 07, 2008, 09:03:31 PM »

    if anythign though dom, that would help the team that gets pushed back to their last point fight out, and add for more cover from snipers, from the screen shots at least
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    « Reply #35 on: October 08, 2008, 01:15:55 PM »

    wow stob.. Amazing. Is that a black ruber dong?
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    « Reply #36 on: October 08, 2008, 01:19:04 PM »

    Actually its a black rubber horse dong, for the cultured player of course
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    « Reply #37 on: October 08, 2008, 06:07:45 PM »

    lol he told you no but that looks like the gayest game of tf2 ever
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    « Reply #38 on: October 08, 2008, 06:17:27 PM »

    That's exactly why I took a screenshot and posted it.
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    « Reply #39 on: October 09, 2008, 12:18:09 PM »

    lol @ demo man dong
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    « Reply #40 on: October 10, 2008, 10:00:27 PM »

    Maybe we could try this one out on Fun Night Tuesday.

    cp_orange_cross2 v2
    http://www.fpsbanana.com/maps/45451

    it has five control points like the regular Orange X, it has a shorter tower in the middle, but it's WIDER. Snipers shall find it quite tough to snipe a little bit if they try in the wrong spots. (e.x. near control point #2)

    I think we should give it a shot.
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    « Reply #41 on: October 10, 2008, 10:35:29 PM »

    cp_freezone_b2

    Attack/Defend map for 32 players. Red team defends, Blue team attacks

    "CP_FREEZONE is set in desert enviroment like Dustbowl. It is an attack/defend map with 7 capture points. The map is pretty big with many open spaces. Map is played in 3 rounds."

    http://www.fpsbanana.com/maps/68320


    >32 players
    Holy shiiiiiiiiiiiiiiiiitt.

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    « Reply #42 on: October 10, 2008, 10:39:40 PM »

    cp_harbor_v2

    The battle takes place in a harbor who is lost in the ocean. Two teams owns two opposite factory will fight for know who will dominate the place. The middle is the core of the battle, with the two boats, Blu with beauty and technology , Red with an old pirate ship.

    http://www.fpsbanana.com/maps/68176
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    « Reply #43 on: October 11, 2008, 04:20:25 PM »

    hnmm I am new to installing maps on TF2 what do I do and should I download them ?
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    « Reply #44 on: October 12, 2008, 09:15:10 PM »

    Here's anther new game mode: Sawmill

    its a mix of capture points and payload.  The map changes as you cap the points, making the actual cart path possible.
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    « Reply #45 on: March 16, 2009, 10:14:21 PM »

    Old topic shall live!
    Heres a list of possible fun night maps that I found:
    Updated Pacman (with an actual pacman!)
    Donut (Only cause its almost entirely destructable)
    Beamvalley (updated, the old one cause the server to lag horribly)
    Forest (Looks kinda like a haunted woods, might be fun to try)
    Steamroll (Losers have the most fun imo)
    Sawmill (I like the gameplay possibilities)

    Anyways just a few ideas for when we're incredibly hammer tomorrow.
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    « Reply #46 on: March 17, 2009, 02:03:45 PM »

    adding those now!
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    « Reply #47 on: April 06, 2009, 05:41:58 PM »

    I found a few more maps that I think would be great for fun night or the late night when theres a few people around.

    pl_dbl
    So somebody made a map based on the double payload teaser of the Scout update.  Supposedly its very fast paced.
    http://www.fpsbanana.com/maps/83659

    pc_sawmill_b6
    This is a mix between CP and PL game play.  Because of the multiple objectives, BLU actually has the advantage in the map.
    http://www.fpsbanana.com/maps/84162

    ctf_steamroll
    I unno if steamroll was ever added but it should be.
    http://www.fpsbanana.com/maps/42556

    and some updated versions of what we already play

    pl_cliffhanger
    Supposedly less broken. That yodeller awesome enough for me to want to test it.
    http://www.fpsbanana.com/maps/65968

    pl_swift_final
    I loved this map.  I hope we play it more when the rotation changes again.
    http://www.fpsbanana.com/maps/85660

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    « Reply #48 on: April 06, 2009, 10:53:20 PM »

    zombie mode?
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    « Reply #49 on: April 07, 2009, 07:36:24 AM »

    i agree with undakada
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    « Reply #50 on: April 07, 2009, 11:26:30 AM »

    Yes Great I wanted to see new maps get added it was geting boring doing the same thing over an over again.
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    « Reply #51 on: April 22, 2009, 08:46:49 PM »

    Heres a great Map pack
    http://www.fpsbanana.com/maps/54658

    I know we have a few of those on there, but any of them thats not really should be.  I know the ftp had a problem with castle so i think it should be re-added to avoid problems.

    Also, Offblast and Harvest
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    « Reply #52 on: April 23, 2009, 09:39:12 AM »

    Just give Crit ftp access already.  He's finding about 3 awesome maps a day.

    Oh, and we should play them too.
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    « Reply #53 on: April 23, 2009, 12:29:10 PM »

    agreed, I must teach him the ways
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    « Reply #54 on: April 28, 2009, 10:13:05 AM »

    I has found an attack/defend CTF map.  Looks pretty interesting.  Its in beta 25 (?!?) so you can assume the maker has but in a tremendous effort. Fully playable, its only missing a few aesthetics, skybox and other details.

    CTF_avantiville_b25

    Wait, ftp access?
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    « Reply #55 on: April 28, 2009, 11:07:06 AM »

    yeah, FTP is how you add stuff to the server

    map looks fun, but beta 25??? dude has some major perfection issues lol
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    « Reply #56 on: April 28, 2009, 01:34:17 PM »

    howabout we play them tonight??!
    im sick and fucking tired of Goldrush n shit.... we need sweeeet stuff
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    « Reply #57 on: April 28, 2009, 01:39:39 PM »

    Quote from: StaFForD
    yeah, FTP is how you add stuff to the server


    yeah i know, but giving me access?
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    « Reply #58 on: April 28, 2009, 08:49:40 PM »

    Yes, we should give you FTP access to upload maps to the server.

    Then your posts will read like this:  "Hey guys, I just found this awesome map and put in on the server.  *random fps map link*  Lets try it out!"

    And then we'll do that.  This will skip the waiting for Dom to upload it and whenever the game gets a little stale we can just try a new map.
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    « Reply #59 on: April 29, 2009, 01:33:57 PM »

    Here's a neat map!
    http://www.fpsbanana.com/maps/92922
     
    Its Waste but in King Of The Hill mode.
    Capture the middle point and stay in it for 3:00 minutes, and if the other team takes your point, dont fret! The game will save your progress so you can continue from where you left off.
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    « Reply #60 on: April 29, 2009, 06:52:26 PM »

    Whoa, that looks really cool.
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    « Reply #61 on: April 30, 2009, 06:21:09 PM »

    http://www.fpsbanana.com/maps/93114

    Another double payload map, Both carts go around 1 big building, Chase them down to stop them!
    And for once a completely submerged area for under water combat.
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    « Reply #62 on: May 08, 2009, 11:49:58 AM »

    I'm reposting pacman because its been updated.
    http://www.fpsbanana.com/maps/83712

    two versions of the final exist.  The one we want is cp_pacman_normal_wtf.  This does not include the irritating sound.

    The new version of science is extremely popular and fun:
    http://www.fpsbanana.com/maps/50748

    as is the final version of blackmesa:
    http://www.fpsbanana.com/maps/94083


    Heres a few CP and CTF maps that look promising because i keep hearing people getting tired of payload (which i love but i do like the other modes too)
    I don't know much about this maps aside from they're very high rated and I picked them for their unique atmosphere and potentially fun gameplay.  If these get added to ftp I'll be willing to get a small group to test out a bunch of these on the old server or test server (provided dom gives permission of course)

    cp_towerbridge

    cp_gydan

    cp_follower

    cp_ramrod

    ctf_casbah3_b4

    cp_yukon
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    « Reply #63 on: May 14, 2009, 06:06:46 PM »

    New map time
    cp_tequila
    cp_daylight
    cp_furnace

    That last one looks particularly promising.

    I'd like to ask permission to add these to the old server so a few of us can go test them out.
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    « Reply #64 on: May 14, 2009, 06:13:20 PM »

    When finals are over I'll have to remember to add all these.
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    « Reply #65 on: May 14, 2009, 06:41:18 PM »

    I vote we make a map list so that i can go download all the maps separate

    because through the server takes like 4x as long
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    « Reply #66 on: May 14, 2009, 06:48:53 PM »

    http://teamdomination.com/tf2/maps/
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    « Reply #67 on: May 14, 2009, 06:56:11 PM »

    holly shit...

    how bout maps that we actively play

    lol
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    « Reply #68 on: May 14, 2009, 07:17:29 PM »

    Quote from: StaFForD
    holly shit...

    how bout maps that we actively play

    lol


    But you already have badwater in your computer...
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    « Reply #69 on: May 15, 2009, 12:13:06 PM »

    I'm going to clean some of those maps off, it really needs to be done and then I'll add more.
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    « Reply #70 on: May 15, 2009, 12:35:00 PM »

    While you're at it fix chaos and castle.  Probably getting rid of them and re-adding them would work.
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    « Reply #71 on: May 15, 2009, 12:37:01 PM »

    Would it really?
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    « Reply #72 on: May 17, 2009, 12:55:22 AM »

    Well I think the issue with those maps are that the server has a map called cp_castle that is run but the ftp also has a cp_castle.  The maps themselfs though are different.  If you just remove it from both to cover your bases then re-add the good cp_castle (the one found in that map pack) then it should be fine.

    I was going to tell you that cashworks is now in release candidate version (basically final) but its on the server now and is glorious.
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    « Reply #73 on: May 19, 2009, 12:27:43 PM »

    http://www.fpsbanana.com/maps/95760

    Its badwater, But instead of taking the cart to the end, Your capturing points.
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    « Reply #74 on: May 19, 2009, 12:37:19 PM »

    that map looks like fail
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    « Reply #75 on: May 19, 2009, 01:28:00 PM »

    As if we don't play enough badwater
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    « Reply #76 on: May 20, 2009, 04:51:48 PM »

    http://www.fpsbanana.com/maps/96069

    PL_Borax, Focusing on vertical combat, this map is open for combat.
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    « Reply #77 on: May 21, 2009, 03:15:42 PM »

    What custom maps should we leave on rotation while the updates come out.  I plan on playing custom maps only to bring people in to download things and expose them to new maps.
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    « Reply #78 on: May 21, 2009, 03:52:08 PM »

    Quote from: Dominator
    What custom maps should we leave on rotation while the updates come out.  I plan on playing custom maps only to bring people in to download things and expose them to my penis.


    cp_observatory4
    pl_waste
    cp_beamvalley (if fixed)
    cp_secretbase
    rats_tequila (with low grabbity)
    cp_pacman_wtf (no songs version)

    Yes please.

    ...and pl_borax looks frigging awesome.  Will edit this later with actual verdict.
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    « Reply #79 on: May 28, 2009, 09:19:35 PM »

    Quote from: Mama Luigi
    http://www.fpsbanana.com/maps/96069

    PL_Borax, Focusing on vertical combat, this map is open for combat.


    http://www.fpsbanana.com/maps/97173

    NEW VERSION
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    « Reply #80 on: May 28, 2009, 10:00:58 PM »

    Goddamnit, its even prettier now.  We must play borax.
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    « Reply #81 on: May 29, 2009, 10:38:02 AM »

    Added borax
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    « Reply #82 on: May 29, 2009, 12:08:13 PM »

    must download now before getting in the server!
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    « Reply #83 on: May 29, 2009, 12:27:33 PM »

    http://www.fpsbanana.com/maps/96875

    This map looks nice. A 4 point CP map, Its like storming a fort :3
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    « Reply #84 on: May 29, 2009, 01:04:29 PM »

    added
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