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Author Topic: Hammer  (Read 455 times)
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Fenriswolf
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  • Date Registerd:June 20, 2008, 09:17:22 PM
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    « on: October 15, 2008, 07:58:41 PM »

    So i finaly started messing around on hammer, and i found some you tube videos to get me started, but when i do everything it stays in a wire frame mode after i create it, it wont add textures.  Any advice?
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    Stobbin
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    « Reply #1 on: October 15, 2008, 09:01:31 PM »

    in Hammer click on your camera view (its the upper left one) and go to View

    Change it to 3D Textured Polygons

    Also: http://developer.valvesoftware.com/wiki/Category:Level_Design
    -----------Best Website EVER (for straightforward Hammer assistance)
    ------however: it still won't help you if you don't know what to look for
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    Alfalfa
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    « Reply #2 on: October 16, 2008, 08:01:09 AM »

    STOP.




    HAMMER TIME.
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    I've got to agree with Alfalfa on this.
    Stobbin
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    « Reply #3 on: October 16, 2008, 01:07:43 PM »

    2 legit.  2 legit 2 quit.

    uh oh uh oh uh oh
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    Fenriswolf
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    « Reply #4 on: October 16, 2008, 04:17:37 PM »

    Sweet it works now thanks
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    Fenriswolf
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    « Reply #5 on: October 17, 2008, 08:32:43 AM »

    k so ive been following a youtube tutorial, but i ran into a problem.  The code the guy says to put in to get the resuply locker brings up an error sign.  How do i fix that?
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    « Reply #6 on: October 17, 2008, 09:31:21 AM »

    Copied and pasted directly from The Valve developer community Wiki

    A resupply consists of two entities:

        * A prop_dynamic, representing the resupply locker.
        * A func_regenerate, which gives it functionality.

    Create a prop_dynamic somewhere in the room, set its model to models/props_gameplay/resupply_locker.mdl, and give it a name such as resup1. Now create a func_regenerate brush-based entity with material tools/toolstrigger, making sure it occupies a larger area around the prop. However note that you might need to make the volume a certain size, so that it does not create exploits in anyway. Set its Associated Model to the name given to the dynamic prop (resup1, in this article), and set its team to RED.

    ---Without knowing what the error is... I can't help you any further.  My suggestion is to delete what you have and follow the above.   It's only two things anyway.
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    Fenriswolf
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    « Reply #7 on: October 17, 2008, 09:17:15 PM »

    Once again Stobbin comes to the rescue.  The problem was that the code i got said mld instead of mdl
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