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Author Topic: New Maps Killing server  (Read 496 times)
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Dominator
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  • Date Registerd:July 10, 2005, 04:07:53 PM
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    « on: October 16, 2008, 06:59:14 PM »

    Alright guys well if you haven't noticed the server has been getting more and more emptied each day and I'm sure it's because of the new maps.  Now I'm asking for your help to please keep it going and I don't care if it's somewhat full, I just want it so I'm not wasting money on a 24 slot server that's not being used.  Please try to get people in the server when we are playing new maps and support it.
    Otherwise if that doesn't work I will have to change everything back to the old settings meaning stock maps, possibly increasing the time.  That will have to run until everyone instead of just the {TD} members getting sick of the stock maps.

    Cliffhanger is really the only map that people play and I like it but its the same story everytime.  It's getting annoying that people want to play the same maps that have the same shit everytime like dustbowl, gravel pit, turbine.  Nothing ever really changes.  Take that back, I don't really mind playing those maps because I'm not to picky but its pissing me off about all the bitching i get about a map and then change it and the server dies.  People rather stay and bitch about a map and play it and then when it changes they usually leave.

    So I'm going to keep these settings for awhile but if the server ends up getting less populated im going back to the old ways.  I love the new maps don't get me wrong, but I'd rather have it the old way with a bunch of cool people playing on the server.  Our server rank went from the low 200's to now being in the 300's which is a huge jump which I don't really care about rank but it just showed how much the server got effects and plus it's really sad to see because I worked hard to keep it filled up.  Now its like having a reserved slot is useless.

    Please guys help us out keeping the environment we have started now with the new maps like posting one you want to try on Tuesday nights like people have been and also playing on the server when you see it emptied or low on people because if people are playing a map, then people join the server.

    Unless if I'm wrong and you guys rather go back to stock maps, its your call but I just want the server to be active like it was, not active for two hours and it dies.
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    LiquidSnake
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  • Date Registerd:July 20, 2005, 10:14:03 PM
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    « Reply #1 on: October 16, 2008, 07:42:27 PM »

    totally man. i cant stand all the complaining on the server. its not fun for me when people are constantly telling me to change the map. im never going to change the map in the middle of a round, so dont even ask.

    i think we should keep the stock maps in the rotation until we find 3 or 4 good custom maps. out of the hundreds of maps theres gotta be a few worth playing.
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    Stobbin
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  • Date Registerd:January 11, 2008, 05:26:03 PM
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    « Reply #2 on: October 16, 2008, 08:35:57 PM »

    I'd rather play with 8 cool people who enjoy variety than 24 assholes who only like Dustbowl.

    Map Cycle.  I beg of you.  MAP CYCLE.
    Take off the voting entirely.  Let the maps run in order, even if its only stock maps.  With the voting as it is we only play 4 maps.  Dustbowl, Cliffhanger, Badwater, and Gravelpit.

    I'm cool with this:
    Dustbowl
    Turbine
    Gravelpit
    Goldrush
    2Fort
    Badwater
    Fastlane

    The rest just kind of empty the server.
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    Dominator
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    « Reply #3 on: October 16, 2008, 09:00:16 PM »

    Aggreed voting is the lame and I like all those maps except flippin fastlane, I like the map dont get me wrong but it plays for like 15 mins and people are like wtf...

    Dustbowl
    Turbine
    Gravelpit
    Goldrush
    2Fort
    Badwater
    Fastlane

    and then maybe some stock maps later on when we are ready for them like cliff and crane and we shall test more out on tuesdays for sure.
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    Stobbin
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  • Date Registerd:January 11, 2008, 05:26:03 PM
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    « Reply #4 on: October 16, 2008, 09:11:24 PM »

    All rules, suggestions and sanity goes out the window on Tuesday.

    I actually like playing 4 out of 7 of those maps.  The other three I could handle if I get to play the 4.   Its like a shit sandwich: at least the bread is tasty.
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    Dominator
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    « Reply #5 on: October 16, 2008, 09:22:21 PM »

    exactly I know what you mean

    For now no voting and I'll put the time limit at 40-50mins depending on the map also voting was getting annoying and at least we know for sure what map is coming up next.

    here's the rotation:

    cp_dustbowl @50
    ctf_turbine @40
    cp_gravelpit @30
    pl_goldrush @40
    ctf_2fort @40
    cp_steel @ 40
    pl_badwater @50
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    Fenriswolf
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  • Date Registerd:June 20, 2008, 09:17:22 PM
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    « Reply #6 on: October 17, 2008, 08:31:26 AM »

    can we add ten minutes to the cycle somewhere and then well have a solid 5 hour map cycle so that the same map will play an hour later each day and people who only play at certain times each day can get variety.
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    Foodz
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  • Date Registerd:August 26, 2008, 06:22:50 PM
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    « Reply #7 on: October 17, 2008, 11:22:49 AM »

    Well if you need variaty that bad. Use your @menu to start a vote.
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    Boba fett
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    « Reply #8 on: October 17, 2008, 01:16:20 PM »

    Well, Dom, Ill try to do my best to try to play. I havent played in a month, school is killing me slowly.
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    {TD}YautjaLanu
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  • Date Registerd:January 07, 2007, 08:31:44 PM
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    « Reply #9 on: October 17, 2008, 08:34:47 PM »

    Dude do anything that helps the server.
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    Undakada (UOM)
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    « Reply #10 on: October 18, 2008, 08:13:13 AM »

    Well I guess no more "shendileering" on Haywood, Bankjob, ect. for a while. SO I guess I'm cool with that.

    Just another thing:

    CP_WELL
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    Dominator
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    « Reply #11 on: October 18, 2008, 10:28:51 AM »

    hmm maybe on cp_well

    I also changed the red's respawn to 2-4 seconds longer on maps where the spawn is by the last point like steel, dust, and also did the same thing for blue on badwater because the red's respawn is set so high due to steams setup with payloads.
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