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Author Topic: pl_Waste  (Read 1201 times)
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Icarus
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« on: January 28, 2009, 06:42:21 PM »

Waste (PL)
by Eric "Icarus" Wong
Email: ericgfwong@hotmail.com
Download from FPSBanana
Download from TF2Maps

**Waste is currently part of the (^) Custom Rotation 208.115.116.51:27016**



***WASTE PRESENTS: NEW PAYLOAD CART!!*** - By Z33W13R & Nova Silisko


5CP Tug-o-War Payload
Waste is a new gametype in which the payload can be pushed by either team. It plays similarly to other 5-point Control Point maps, such as Well, except that it places a stronger emphasis on teamwork to push the cart and coordination to flank the enemy. These alternate routes, although longer, usually provide health and ammo pickups not normally present on the main payload track.
Watch the intro movie!


Objective:
Escort the payload to the enemy base. Stand near the payload to make it move.

Other Notes:
Both teams can push the cart. The payload moves faster as more teammates stand near it.










Make your own Tug-o-War map! - http://www.fpsbanana.com/prefabs/3527


INSTALLATION:
Unpack the contents of the .rar into your tf directory. Keeping the folder system intact will allow you to see the intro movie and thumbnail in the Map List.

FILES:
pl_waste_final.bsp             ;The map itself
pl_waste_final.bik             ;Intro movie file
pl_waste_final.res             ;Intro movie captions
menu_thumb_pl_waste_final.vtf  ;Map list image
menu_thumb_pl_waste_final.vmt  ;Map list thumbnail
readme_pl_waste.txt            ;This file

Special Thanks:
Z33W13R
Nova Silisko
Jive Turkey
www.tf2maps.net
Clan Woof
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    « Reply #1 on: January 28, 2009, 06:50:16 PM »

    Welcome to the forum?

    Tug of war might be nice.  Assuming the map is symmetrically balanced.
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    Icarus
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    « Reply #2 on: January 28, 2009, 07:27:59 PM »

    Don't worry, it is.

    Just take a look at the overhead view.
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    « Reply #3 on: January 28, 2009, 07:29:52 PM »

    holy shit this map will lag me like frontier
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    Crit Goes Where?!?
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    Well hey buddy. You ok?


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    « Reply #4 on: January 28, 2009, 09:45:47 PM »

    I remember you.  You came on the server when we tried out observatory.  You made it right? Pretty good stuff.  I'm still trying to get these fools to play it more often.
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    « Reply #5 on: January 28, 2009, 10:00:24 PM »

    that map looks SICK, I'm adding it right now.

    Thanks for the post, did you make it?
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    « Reply #6 on: January 28, 2009, 10:50:56 PM »

    Quote from: Crit Goes Where?!?
     You came on the server when we tried out observatory.  You made it right? Pretty good stuff.  I'm still trying to get these fools to play it more often.


    Seconded.  The play it more part.

    I dig Waste after checking it out.  The fact that there's a giant explosion no matter which team wins gives it double bonus points.
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    Icarus
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    « Reply #7 on: January 29, 2009, 08:27:03 AM »

    Quote from: Stobbin
    The fact that there's a giant explosion no matter which team wins gives it double bonus points.


    Even if neither team wins (stalemate) the cart still blows up. Cheesy
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    « Reply #8 on: January 29, 2009, 08:33:04 AM »

    Quote from: Icarus
    Quote from: Stobbin
    The fact that there's a giant explosion no matter which team wins gives it double bonus points.


    Even if neither team wins (stalemate) the cart still blows up. Cheesy


    Even better! Brilliant!
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    « Reply #9 on: January 29, 2009, 11:27:44 AM »

    Triple bonus points.

    and a jimp.
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    FFFFFFFFFF


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    « Reply #10 on: January 29, 2009, 02:56:28 PM »

    Looks pretty awesome. I like the idea of being able to push the cart back after defending a big rush instead of waiting patiently for the next big rush.
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    « Reply #11 on: January 29, 2009, 03:34:07 PM »

    <--- Big fan of your work if you haven't checked FPS Banana in a while. Or maybe it's me that needs to check..

    I must try this sucker out.
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    « Reply #12 on: January 29, 2009, 04:03:47 PM »

    I saw the map and I JIZZ IN MY PANTS
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    « Reply #13 on: January 29, 2009, 07:12:03 PM »

    *drools*

    will have to dl this later  and hope me drinking doesn't make me put it in the wrong folder
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    Icarus
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    « Reply #14 on: February 06, 2009, 02:36:55 PM »

    pl_waste_b2 (Hot Tug-O-War Action!)
    by Eric "Icarus" Wong
    Download from FPSBanana
    Download from TF2Maps



    Beta 2 Release Notes:
    -Improved performance
    -Added more cover around the middle checkpoint
    -Reduced size of healthpacks around 2nd checkpoints
    -Widened up the "U-turn" chokepoint
    -Rearranged final areas to make it easier for defenders to get to the upper deck
    -Reduced time rewarded after each capture
    -Reduced respawn times for attackers
    -Added more ambient sound
    -Updated tug-o-war logic
    -Several bug fixes
    -Download now includes a pre-bzipped file
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    Boba fett
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    « Reply #15 on: February 06, 2009, 02:56:47 PM »

    Guys, when you are going on that map, Hit me on steam so I can Make you lag play
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    Icarus
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    « Reply #16 on: February 15, 2009, 01:40:34 AM »

    pl_waste_b3 (Hot Tug-O-War Action!)
    by Eric "Icarus" Wong
    Download from FPSBanana
    Download from TF2Maps



    Beta 3 Release Notes:
    -Improved performance
    -Widened up and added a window at the "U-turn" chokepoint
    -Fixed compatibility issues with Sudden Death mode
    -Teams that own more CPs than the enemy will be able to push the cart faster
    -Improved lighting in dark areas
    -Fixed Color Correction not working
    -Removed and shifted locations of pickups between the 2nd and last points
    -Round time is now capped at 6 minutes
    -Raised/Removed the "ceiling clips"
    -Several bug fixes
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    « Reply #17 on: February 15, 2009, 02:33:57 PM »

    Woot version 3!!

    I'm updating that now, awesome map again btw.
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    Attic {RoD}


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    « Reply #18 on: February 15, 2009, 02:41:22 PM »

    jimp
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    « Reply #19 on: February 18, 2009, 11:24:50 AM »

    Icarus,

    Really tiny thing to fix.  This might not actually be worth it actually.
    Anyway, there's a concrete block a little too close to a wall.  Any class without explosions or double jump that somehow gets back there is unable to get back out.
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    Icarus
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    « Reply #20 on: March 04, 2009, 11:12:45 AM »

    Thanks Stobbin! Smiley Ill move it over.
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    « Reply #21 on: March 04, 2009, 11:21:56 AM »

    This map is great so is Pacman!!
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    « Reply #22 on: March 04, 2009, 11:58:13 AM »

    True!
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    « Reply #23 on: March 04, 2009, 01:25:27 PM »

    fuck pacman
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    « Reply #24 on: March 04, 2009, 02:35:24 PM »

    Quote from: StaFForD
    I'd fuck pacman
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    « Reply #25 on: March 07, 2009, 05:07:10 PM »

    eww
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    Icarus
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    « Reply #26 on: March 18, 2009, 09:06:11 AM »

    Waste (PL) (Beta 4)
    by Eric "Icarus" Wong
    Download from FPSBanana
    Download from TF2Maps

    ***BETA 4 PRESENTS: NEW PAYLOAD CART!!*** - By Z33W13R

    The new payload cart is a work in progress.

    This beta is a release candidate.

    Beta 4 Release Notes:
    -Reduced filesize by 20MB
    -Improved performance
    -Number of players pushing the cart is now displayed
    -Remade initial spawn rooms
    -Increased respawn time for attackers
    -Fixed cart not moving slower for defenders
    -Increased cart speed for teams assaulting final point
    -Made it easier for soldiers to rocket jump to the upper level in the final areas
    -Lowered soldier perch around the middle cap
    -Main spawn rooms are now less campable
    -Improved symmetry
    -Added Waste Payload Cart B1 by Z33W13R
    -Shuffled pickups
    -Improved tug-o-war logic
    -Several bug fixes

    __________________________________________________________________________________


    Waste (CP) Beta
    by Eric "Icarus" Wong
    Download from FPSBanana
    Download from TF2Maps

    Control Points
    Waste (PL) has been extensively reworked and customized for 5-CP push play. Waste places an emphasis on occupying the upper levels first in order to maintain control over the various control points.

    Please provide feedback, whether it be bug reports or even small requests. This beta is a release candidate.

    __________________________________________________________________________________


    Waste (Arena) Beta
    by Eric "Icarus" Wong
    Download from FPSBanana
    Download from TF2Maps

    Team Fortress Arena
    The middle capture point fighting area for Waste (PL) has been extensively reworked and customized for TF2 Arena play. Teams are given multiple entrances to the central area, each with their own advantages and disadvantages.

    Please provide feedback, whether it be bug reports or even small requests. This beta is a release candidate.
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    « Reply #27 on: March 18, 2009, 09:16:55 AM »

    Impressive.  I'm going to be very upset if this map isn't included with the next Class update.
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    FFFFFFFFFF


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    « Reply #28 on: March 18, 2009, 10:40:26 AM »

    That cart is sexy.
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    « Reply #29 on: March 18, 2009, 10:44:19 AM »

    Amazing job man, I added it to the rotation just now.
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    « Reply #30 on: March 18, 2009, 09:59:47 PM »

    Sexy cart.  Makes me rethink my previous stance on human-robot relations.
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    Awesome sig courtesy of Dom
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    « Reply #31 on: May 24, 2009, 07:36:23 PM »

    I am very proud to announce that the true version of Waste has reached the final terminus!

    Waste (PL)
    by Eric "Icarus" Wong
    Email: ericgfwong@hotmail.com
    Download from FPSBanana
    Download from TF2Maps

    YouTube - Waste Intro Movie

    Special Thanks:
    Z33W13R
    Nova Silisko
    Jive Turkey
    www.tf2maps.net
    Clan Woof
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    « Reply #32 on: May 24, 2009, 08:36:12 PM »

    Its like you knew my birthday was coming!

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