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Author Topic: New Update  (Read 662 times)
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StaFForD
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    « on: June 24, 2009, 05:31:19 AM »

    HUNTSMAN IS RIGHT HANDED NOW BITCHES

    oh and other favs.

    Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
    Increased the Cloak and Dagger regeneration rate slightly
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    Stu
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    By 2050, 98% of our hurr will be durr.


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    « Reply #1 on: June 24, 2009, 06:12:21 AM »

    Increased the Cloak and Dagger regeneration rate slightly

    Thank fucking shit for that.
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    Crit Goes Where?!?
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    « Reply #2 on: June 24, 2009, 06:27:07 AM »

    Quote from: Steam
    The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
    Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
    The Dead Ringer's cloak meter can now be regenerated from ammo sources

    HOORAY!

    Quote from: Steam
    The Spy can no longer change weapons from the knife while shocked by the Razorback

    Still not gonna help.

    Quote from: Steam
    Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies.

    WHY?!?
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    Kelreth
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    « Reply #3 on: June 24, 2009, 08:15:25 AM »

    Quote from: Steam
    The Ambassador now only crits when fully accurate and no longer penetrates enemies


    Eh what? Fully accurate so like when you hit the target or only the first shot?

    And boo for not being able to shoot through people with a magnum
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    Well hey buddy. You ok?


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    « Reply #4 on: June 24, 2009, 08:25:23 AM »

    Well I did think it was quite powerful, dunno how strong it is now until i can play again.
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    StaFForD
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    « Reply #5 on: June 24, 2009, 10:46:11 AM »

    im thinking first shot/after cooldown = fully accurate

    because i was able to crit people even during the cooldown
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    Combat Wombat
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    « Reply #6 on: June 24, 2009, 12:40:46 PM »

    Not being able to airblast or knockback spies is stupid. I like playing spy, but I don't believe there shouldn't be counters like that to the disguises...
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    LiquidSnake
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    « Reply #7 on: June 24, 2009, 03:41:15 PM »

    ive never seen a pyro spycheck with an airblast
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    Dr.BlackDick
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    « Reply #8 on: June 24, 2009, 11:57:49 PM »

    the airblast and FaN no longer pushing disguised spies is because when you are disguised you don't bleed or get pushed by rockets, stickies, or grenades.
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    Wudz
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    « Reply #9 on: June 25, 2009, 07:10:23 AM »

    Figure this should make it better for people who haven't seen it already:

    Quote from: TF2 Update
    Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Team Fortress 2, Episode 1 & 2, and Portal

    Added support for the Novint Falcon

    General

    Added an option to the advanced multiplayer menu to select left or right handed view models
    Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
    Fixed a bug where a fake Spy hand would appear on the screen of other players
    Custom death animations now only play 25% of the time
    Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
    Fixed rare client crash on connection and level change
    Removed refract from water ripples caused by bullet impacts for performance reasons
    Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
    Started tracking localization settings to help make decisions regarding localization in the future
    Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded

    Mapmaker requests

    Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
    Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
    Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

    Sniper

    Fixed a bad detection case in the "Friendship is Golden" achievement
    Changed the description of the "Triple Prey" achievement so it better describes how to get it
    Critical arrows now have a trail and correctly deal enhanced damage
    The Huntsman now defaults to be right handed
    Friendly arrows will no longer trigger the near miss sound on you
    Fixed several sources of floating arrows

    Spy

    Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
    Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
    Fixed a bug where the spy's watch would randomly change models during play
    Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
    The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
    Increased the Cloak and Dagger regeneration rate slightly

    Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
    The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
    Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
    The Dead Ringer's cloak meter can now be regenerated from ammo sources

    The Ambassador now only crits when fully accurate and no longer penetrates enemies
    The Spy can no longer change weapons from the knife while shocked by the Razorback
    Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
    Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter

    Things that annoy me have been bolded.
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    omfgcows
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    « Reply #10 on: June 25, 2009, 08:17:51 AM »

    awwww man, i would always fuck with spies by setting them on fire then when they ran to health air blasting them back...
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    Stu
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    By 2050, 98% of our hurr will be durr.


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    « Reply #11 on: June 25, 2009, 12:30:46 PM »

    Awh but the custom death animations are fucking wicked. Seriously, first time i saw one i was like "AWWWWWRIGHT"
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    Crit Goes Where?!?
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    Well hey buddy. You ok?


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    « Reply #12 on: June 25, 2009, 12:51:42 PM »

    The custom deaths were great but it took me a while to get used to them.  I would stab a heavy and kill him but keep stabbing thinking the game glitched on me...

    And Wudz, I love the Dead Ringer changes.  I love that thing, but the sexy watch did need an upgrade.
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    FFFFFFFFFF


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    « Reply #13 on: June 25, 2009, 01:21:07 PM »

    New spy watches = pointless. In my opinion. I have prepared myself for the flaming I'll probably receive for that comment.
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    StaFForD
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    « Reply #14 on: June 25, 2009, 01:36:25 PM »

    I agree with you Wombat

    the only one that I have use from at times is the cloak and dagger, but i mainly stick to the reg watch
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    omfgcows
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    « Reply #15 on: June 25, 2009, 02:50:47 PM »

    roommate uses the cloak and dagger religiously but i keep telling him hed do better if he used the normal one
    also i can now juggle spies again Cheesy
    new update just now
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    StaFForD
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    « Reply #16 on: June 25, 2009, 03:30:53 PM »

    lol at todays update

    people bitch a lot and get what they want
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    Crit Goes Where?!?
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    Well hey buddy. You ok?


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    « Reply #17 on: June 25, 2009, 04:11:30 PM »

    I like dead ringer because it makes me play spy differently.  I like such a challenge.

    Quote from: Steam
    The Ambassador no longer penetrates buildings
    Removed the movement speed penalty on The Razorback

    It really seems like they don't want people to use the Ambassador, but do use the razorback.  I find this backwards.
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    Kelreth
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    « Reply #18 on: June 26, 2009, 09:21:16 AM »

    I like the Cloak and Dagger, it fits more of how I like to play spy for me. So what if it takes longer for me to get somewhere, shits going to die
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    « Reply #19 on: June 26, 2009, 10:46:48 AM »

    i hate the razorback buff and dont mind the ambassador nerf but still think its bs
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    « Reply #20 on: June 27, 2009, 07:17:19 AM »

    the only time i used The Ambassador was for snipers with Razorback because they are SLOOWWW motherfuckers

    now fuck both of them.. ill just beat the shit outa them with a regular Revolver
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