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Author Topic: ATCS - Beta 1 out now!!  (Read 323 times)
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Mama Luigi
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  • Date Registerd:December 10, 2008, 01:32:04 PM
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    « on: July 26, 2009, 05:05:29 PM »

    Hot from the presses and ready to test is ATCS!

    http://www.mediafire.com/?nzgnyyzyzyy

    Includes:
    Symmetrical layout.
    Electric Fence for those pesky demos and soldiers.
    Hallway of ambushing.

    This map is not complete, its just a playable version for gameplay testing, B2 will have:
    Cubemaps
    3D skybox
    Soundscapes
    and many more!

    Screenshots:
    Bunker:
    Original

    New version

    Flag Rooms:
    Red side

    Blue side

    Respawn Rooms:
    Red respawn

    Blue respawn

    Hallway:


    I will work on B2 after some testing, Enjoy!

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    Stobbin
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  • Date Registerd:January 11, 2008, 05:26:03 PM
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    Peekaboo


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    « Reply #1 on: July 26, 2009, 06:32:33 PM »

    Looks nice!

    Advance Tactical Combat Simulator = ATCS

    Combat Advance Tactical Simulator = CATS!
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    Creep Gnome
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    « Reply #2 on: July 26, 2009, 09:20:00 PM »

    ALL YOUR TRAINING SIMULATOR ARE BELONG TO US.
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    Pray. I'll give you that much time. All the evil you're done up to now... Repent it, and sleep.
    -Linus, Fire Emblem 7
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    « Reply #3 on: July 26, 2009, 09:49:36 PM »

    Now that I've actually played it, I can give commentary.
    -The map is far too huge. I can choose a ridiculously long walk through a series of hallways, or that... thing in the center. Even as a scout, these hallways take too long to go through, and I can't imagine heavies or soldiers wanting to use them at all.
    -There is too much room. This makes ambushing as a pyro difficult, as they can easily see you coming.
    -The center building seems to lack purpose. Why would I want to enter it, when there is literally nothing but dead ends?
    -The vent is rather redundant. It puts you, what, 2 seconds' walk from the main spawn door?
    -There is nowhere for spies to hide. At all.
    -Soldiers and demos can stand on top of the electric fence. Not game-breaking, but probably unintended.
    -The 'ambushing' spots in the intel room do a poor job of concealing players-especially pyros, because their flamer sticks out so far.
    « Last Edit: July 26, 2009, 09:51:53 PM by Creep Gnome » Logged

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    Geno
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  • Date Registerd:January 30, 2008, 12:31:17 AM
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    « Reply #4 on: July 27, 2009, 01:01:01 AM »

    whats with the natural selection map?
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    Mama Luigi
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    « Reply #5 on: July 27, 2009, 06:51:53 AM »

    Now that I've actually played it, I can give commentary.
    -The map is far too huge. I can choose a ridiculously long walk through a series of hallways, or that... thing in the center. Even as a scout, these hallways take too long to go through, and I can't imagine heavies or soldiers wanting to use them at all.
    -There is too much room. This makes ambushing as a pyro difficult, as they can easily see you coming.
    -The center building seems to lack purpose. Why would I want to enter it, when there is literally nothing but dead ends?
    -The vent is rather redundant. It puts you, what, 2 seconds' walk from the main spawn door?
    -There is nowhere for spies to hide. At all.
    -Soldiers and demos can stand on top of the electric fence. Not game-breaking, but probably unintended.
    -The 'ambushing' spots in the intel room do a poor job of concealing players-especially pyros, because their flamer sticks out so far.

    Good, Im not the only one that thinks its huge.

    The vent is there to prevent spawn camping.

    The bunker originally had nothing there, It was to build forward bases there.

    I'll fix these in B2

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    3xtacy
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  • Date Registerd:February 14, 2009, 08:33:12 PM
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    <3333333333


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    « Reply #6 on: July 28, 2009, 04:20:01 AM »

    If a flag runner is going backwards he or she may be caught on this:




    Eek!



    Tunnel that connects all of the halls maybe?





    I also wouldn't mind seeing the intelligence in another room near the same area with possibly another entrance.







    I also think the vent path should be a tad shorter.


    Just my two cents.
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    Crit Goes Where?!?
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    Well hey buddy. You ok?


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    « Reply #7 on: July 28, 2009, 07:42:40 AM »

    Just a heads up, its been added to the server.
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