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Author Topic: Scout Overhaul  (Read 361 times)
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Crit Goes Where?!?
(It goes in Dom's Butt)
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  • Date Registerd:August 12, 2008, 12:32:08 PM
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    Well hey buddy. You ok?


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    « on: September 01, 2009, 12:10:10 AM »

    This took fucking forever to write.
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    Dark_Stool
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  • Date Registerd:June 30, 2009, 08:55:21 AM
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    « Reply #1 on: September 01, 2009, 05:42:39 AM »

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    Wow.  That was a great read.

    I love the sprint, sandman stun & bat rework, as well as the borrowed crit magnet ideas.  The only thing I'm not a fan of is the FaN [rimshot] additions. I would happily add the increased air control & "fire both barrels" option if you knock off some of the damage it deals; you shouldn't be able to have both. I understand the aspect of disorientating your opponent, but DANG! that thing has some teeth! to be tossed by it twice as they move in leaves even Heavies with not a lot to work with; and that's a 1 on 1 scenario. 2 scouts rolling at maximum speed (and now possibly sprinting behind enemy fronts) is a freakin' nightmare. Imagine if the pyro air-blast dealt the same damage as the FaN... all of a sudden, it doesn't seem right.

    All in all, I'm impressed with the thought & clarity you put in that post. And I hope that valve reads and considers what you've presented.



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    Crit Goes Where?!?
    (It goes in Dom's Butt)
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    Well hey buddy. You ok?


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    « Reply #2 on: September 01, 2009, 09:15:00 AM »

    I understand your concerns with the Force-A-Nature.  I remember once when Kenyan and I gang banged a heavy and he actually hit the map ceiling...However, with the addition of the sprint (which would only be with the scattergun) there is another effect that I left out (fucking character limit) and that is that sprint will probably be really fun and relatively easy to use, making more scouts use the scatter, instead of the Force-A-Nature.
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    Crit Goes Where?!?
    (It goes in Dom's Butt)
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  • Date Registerd:August 12, 2008, 12:32:08 PM
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    Well hey buddy. You ok?


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    « Reply #3 on: September 01, 2009, 02:23:50 PM »

    Gotta love the retards the inhabit the steam forums.  I'm not sure how valve puts up with them.
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    Dark_Stool
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    « Reply #4 on: September 01, 2009, 02:41:51 PM »

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    ha. I was thinking that when I was reading this morning.

    99% of the responses will be
    "Your idea won't work because:
    • it's too long to read
    • Valve is the worst thing to ever happen to my free content
    • I don't like change that I didn't come up with

    Still, the Valve team seems to read the forums, and your ideas have some solidity to them. So at the very least your ideas will get looked at by the people who it matters to. You just can't expect to have any sort of decent conversation (whether abstract or concrete) there.

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    Combat Wombat
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  • Date Registerd:December 02, 2008, 01:30:01 PM
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    FFFFFFFFFF


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    « Reply #5 on: September 01, 2009, 03:34:58 PM »

    I laughed at your response to that guy Translucence. CritPWNED.
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    Quote from: DM
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    KoiHaibane
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    BAM! Hit them little niggas with a freeze pop


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    « Reply #6 on: September 01, 2009, 03:42:43 PM »

    Wow you had some very valid points. I really wouldn't be surprised if Valve is watching your posts closely. You have some really good ideas.
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